The story appears on

Page A9

July 31, 2015

GET this page in PDF

Free for subscribers

View shopping cart

Related News

Home » Business » IT

VR gadgets pull in the crowds at ChinaJoy

VIRTUAL reality gadgets that allow users to wear headsets and play games without hands and smartphones are drawing the biggest crowd at the ChinaJoy exhibition in Shanghai.

Sony, Letv and Qihoo 360 are all showcasing prototype VR products, representing future trends of digital entertainment on smartphones, computers, consoles and wearable computing devices, at the biggest game show in China, which opened yesterday.

Razer, which offers connected devices for gamers, announced a cooperation deal with Qihoo 360 — China’s biggest online security firm with more than 800 million users — to establish wearables and VR platform in the country with annual game market revenue of more than 100 billion yuan (US$16.1 billion).

“It’s a new standard for VR games and devices and it represents the future,” said Min-Liang Tan, chief executive and co-founder of Razer.

Simply speaking, the VR games give players vivid virtual game environment and interactive features.

Visitors queued up in front of Sony’s booths for demonstration of its VR system Morpheus, which was being presented in China for the first time. Players were offered virtual concerts, virtual girlfriends and dive experiences after wearing the headset-size Morpheus.

Sony said it will make the VR devices and other games available in China, though it did not give any dates of their release.

Letv, which offers online video content and TV, demonstrated VR devices including a wearable headset and a gun for shooting games. It aims to offer up to 20 billion yuan to share revenue with partners of game developers and VR game firms to develop its ecosystem.

Users can shoot and run in supported games, which are expected to be integrated into Letv models. The guns and TVs can be connected or could be interactive through wireless connection.

Other companies, including Razer and Snail, are developing laptops and smartphones to trace user gesture and eyeball movement for better VR experience.

IT



 

Copyright © 1999- Shanghai Daily. All rights reserved.Preferably viewed with Internet Explorer 8 or newer browsers.

沪公网安备 31010602000204号

Email this to your friend